CHP SIX HANUMAN MOVIE (2005) AND THE ART OF APPEAL PART TWO

Hanuman movie

HANUMAN MOVIE 

AND THE ART OF APPEAL  PART TWO

“Hanuman is like a super superhero. We have tried to go beyond Superman,”

― V.G SAWANT, DIRECTOR OF HANUMAN

 

So in the previous article,  Hanuman Part One,  we learned about the first six principles of animation that made Hanuman a movie to remember, right from the squash and stretch to ease and ease out.

Now, let us continue to peek behind the curtain of the animation process and proceed with the seventh and one of the most vital principles that make the animation look so realistic, and that is “THE ARC.” 

Princples of Animation

 

7-Yes, one thing we will see around us is that most natural moments tend to follow an arched trajectory, and that is also true for animation as it adheres to the laws of physics.

This can be seen in our day to days lives by just observing our limb movements, or by merely following the visual path of a bouncing ball.

bouncing ball

An object in motion that moves out of its natural arc for no apparent reason will come across as mechanical, stiff, and erratic rather than smooth, which can work for robotic characters.

But, for the rest, it is essential to respect the principle of arc added with ease in and ease out with a little bit of squash and stretch to make the action look authentic and fluid.

And to add more life in your characters, our eight principle plays a crucial role in it, and that is a secondary action.

 

8-The job of secondary action is to support the main action, and it helps to add more dimension and personality to your character.

Hanuman’s tail is an excellent example of characterization through this principle as we can see that it can move freely from the rest of his body, and it gives a little insight into his feelings and emotions, which can also be examined through our next principle, and that is “Timing.”

 

9-Alright, like the art of magic, Timing plays the most crucial part in creating the best illusion that can awe the audiences.

In general, Timing refers to the number of drawings or frames for a given action, which translates to the speed of the action within the scene that gives meaning to the movement.

It is divided into two parts; the first is the physical timing, which is determined by the weight and the mass of an object and gives you the idea of the material of the object.

For example, if you throw a paper ball and a rubber ball, both things will travel at a different speed and reach their destination at a very different time frame.

Princples of Animation

The next is the theatrical timing, which is behavioral and determined by the performance of a character or object. This can be observed through the way a character moves, which brings out its unique personality that can be pushed further with the help of our tenth principle, that is, Exaggeration.

 

10-When we hear the word “Exaggeration,” we think of something that has been pushed or amplified to a greater extent. And the principle of exaggeration is exactly what the word stands for, and it is used to increase the amount of impact on the viewer.

Princples of Animation

Because in animation, the closer you are to a realistic movement or expression, the duller it looks, so in animation, we take a different approach and raise the intensity of broader actions, enhancing the emotions and making the expression look as large as possible for better clarity and entertainment.

You can see the difference between an exaggerated one as compared to a realistic one in the image below to understand what a huge difference this principle can make in the entertainment quotient of animation.

Princples of Animation

While you can take the creative freedom to push the boundaries of an action or expression, but you still have to respect the limits of our anatomy and stay accurate that can be achieved by our eleventh principle, Solid drawing.

 

11-The principle of solid drawing means taking into account forms in three-dimensional space or giving them volume and weight as it will give your character a sense of tangibility.

Princples of Animation

In other words, it is about making sure that your character has a clearly defined body structure consistently without losing its sense of weight, balance, anatomy, shadow, light, etc.

The structure need not have to be completely realistic, but it has to be believable. And it is this believability that is absolutely important to achieve our last principle, the Appeal, the culmination of everything we learned so far.

 

12- THE ART OF APPEAL

Princples of Animation

So when you saw the movie Hanuman what was the first thing that instantly pleased you. And I am sure most of the people will say that the Character design of the baby Hanunam was cute beyond measures.

Baby Hanuman

Yes, and that is where the principle of Appeal comes into the picture. It is a technique animators use to make their design stand out.

Although it is very subjective in nature, but one thing is sure that animated characters should be pleasing to look at, and just like live-action actors, they need to have some charisma into them.

And oh boy, the baby Hanuma’s character is a perfect example of it as the audiences we quickly captivated by its attractive design and animation backed by good storytelling and direction.

Hanuman’s entertaining movements and unique style were perfectly complementary to its physical traits like chubby cheeks, big  innocent eyes, anatomically accurate body structure. And if you can pull that off all together, then you have a design that is appealing in every sense.

And it’s because of Hanuman’s watchability and attractiveness this movie left a significant impact not only on the animation industry but if you notice, since its release, even live-action series and films depict Hanuman’s character inspired by VG Samant’s version.

You will see the traces of it everywhere, in children’s fancy dress parties, other animated shows, festivals, comic strips, etc.

Such was the influence of Hanuman that left a massive legacy behind it that we are still struggling to replicate in terms of the blockbuster success, quality, and, most importantly, its Appeal.

CHP FIVE: Hanuman And The Animation Principles.

Hanuman movie

 Hanuman

And The Animation Principles PART ONE.

Live-action performers have charisma, an animated character has appeal.”

 ― FRANK AND OLLIE, THE ILLUSION OF LIFE

 

If I’ll ask you to go down memory lane and choose one Indian animated movie that you absolutely loved watching and adored as a viewer.

Then most probably, the one film that will instantly appear in your mind is none other than “Hanuman” released in the year 2005, directed by V. G. Samant and produced by Percept Picture Company and Silvertoons.

Baby Hanuman

Hanuman, by far, is said to be the best full-length animated feature film in India, and no other movie managed to attain the popularity and success as it did.

As soon as the movie hit the silver screen, we were immediately swept away by the flawless direction, exquisite animation, and iconic characters.

And on top of that, the end credit song Mahabali Maharudra sung by Sonu Nigam and Kailash Kher adds a sense of inspirational touch to the film that helped it to establish its sound identity, making it a complete family entertainment.

 

We have all the reasons to love this movie as it possesses all the elements of a blockbuster. But what makes it so unique, and why no other film is still able to re-create the same supernatural experience and power we felt with Hanuman despite the age-old storyline we grew up hearing or watching.

And the answer to that question is “THE PRINCIPLE OF APPEAL.”

Hanuman movie

Animation works on some essential tools and mechanisms known as “The Twelve principles of animation” that were first led down and published in the animation Bible “The illusion of Life.” Written by Frank Thomas and Ollie Johnston, two of the key animators out of nine old men at Disney during the Golden Age of animation.

The animation principles they presented in the book have a universal framework that can fit in the mold of any design and process and has been used since then in the art of animation.

Before we try to comprehend how the principle of appeal contributed so immensely to the success of Hanuman, let us first have a brief look at all other animation principles to have a better understanding of the working process of this craft for everyone interested in exploring the groundwork needed in this discipline.

 

1-Lets us start with the most versatile and fundamental techniques called Squash and stretch.

The purpose of squash and stretch is to provide a sense of weight and flexibility to drawn objects like something as simple as a bouncing ball or more complex constructions, like the musculature of a human face.

In simple words, this effect gives animation an elastic life-like quality to imitate the real-life quality of a distorted object when it is acted upon by an outside force, but with a hint of an exaggeration to give it a comical effect.

 

2-Next comes to the animation principle of “Anticipation” which helps audiences to prepare for what’s about to happen.

For example, imagine you’re about to swing a cricket bat. What’s the first thing you do? Do you pull your hands back to wind up? Twist your shoulders in the opposite direction? That’s anticipation!.

As the action in animation can be very fast that can be missed and can get unnoticed. Anticipation draws the viewer’s attention and enables them to clearly see the character’s action and understand what the character is planning to do so that each movement does not come as a sudden surprise.

 

3-And every action the character undertakes should be carefully matched within the scene with the support of the next principle, that is, “Staging.”

Now, staging isn’t just limited to animation; it’s a core part of any artwork and filmmaking. Its purpose is to direct the audience’s attention and make it clear what is the most important thing in a scene that effectively advances the story.

In simple terms, it’s the combination of the position of the camera angles, colors, contrast, characters, and the props we need to show within the scene and blurring out what’s not important.

 

4-Once the stage is set, we move forward to the next animation principle, called “Straight Ahead Action and Pose-to-Pose.”

Now, this principle is related to actual work that goes into animation and deals with the technical aspect of it, but it’s relatively simple to explain. There are two ways to animate anything; the first is the Straight ahead method.

In this approach, animators draw each frame of an action one after another from start to finish. Whereas in the pose to pose way, animators draw the extreme poses, that is, the beginning and end drawings of action, then they go on to the middle frame and start to fill in the frames in-between.

 

5-And once the key actions are choreographed, follow-up movements are added with the help of the fifth principle, called “Follow through and overlapping action.”

This is the part where the laws of physics are obeyed, which help to render movement more realistically. The basic idea behind this is that when an object or a character stops after being in motion.

The loosely attached part of the body, like long hair, clothes, and hanging accessories, will continue to move beyond the stopping point of the main object or character and take a longer time to settle down and come into a state of rest.

 

6-The follow-through and overlapping action really help to make the motion look organic, which is assisted by the sixth animation principle called “Ease in and ease out.”

Ease in is a slow acceleration into motion, and ease out is a slow deceleration of that motion. The simple way to understand this principle is by imagining how a car works. It will start moving slowly, before gaining momentum and speeding up.

The opposite will happen when the vehicle comes to a stop. In animation, this moment is achieved through the proper spacing of the frames that is the distance between each frame.

For example, if you look at the picture below, you will see that more lines that represent the keyframes are drawn near the beginning and end of action, and very few in between them.

 

This effect helps to achieve more real-life-like motion, which, if blended with our next principle, works very well that we will have a look at in our next chapter.

 

Yes, the animation principles laid down here are just halfway road leading to the destination we need to arrive at. But there are a lot more subtleties and world-building we need to explore to achieve the experience the creators of Hanuman undertook to make it so memorable.

So I will encourage you to read this chapter once again until you grasp it to the fullest before turning the page to the next chapter that will reveal the following six animation principles without which animated movies wouldn’t be what we see today.

CHAPTER 03 RAMAYANA: THE LEGEND OF PRINCE RAMA AND THE BATTLE TO RELEASE IT

Ram

“Anyone can tell a story because Ramayana is a plot-oriented tale, but the key to Sako is that he finds humanity in his characters.” ― Krishna Shah, Co-Director, Ramayana

Anybody who grew up in the ’90s will recognize the animated film Ramayana: The Legend of Prince Rama, which was made as a part of the 40th anniversary of the India-Japan diplomatic relationship. This mythological tale was recreated and Directed by Yugo Sako along with legendary Indian Animator Ram Mohan.

The Hindi version featured dubbing voices of many big stars, including Arun Govil as the voice of Rama, Legendary Amris Puri as the voice Ravana and powerfully narrated by Shatrughan Sinha, added the interest in the audiences.

And after its release, it left a tremendous impact on a generation who already had a set perception about this sacred text through one of the most popular television shows in the history of the Indian entertainment industry that aired on Doordarshan.

And miraculously, the anime managed to create its own identity with its fusion of U.S., Indian, and Japanese style animation, brilliant screenplay, impeccable characterization, design, camera angles, and, more importantly, by staying respectful towards its cultural significance in the Indian civilization that managed to capture the attention of both kids and the adults.

Hanuman

But just like the actual tale of Ramayana, the movie also fought an epic battle for its existence and survival to reach its viewers. Yes, the creator of the film has to overcome various forces, to turn this religious work of stunning antiquity into an animated movie. So let’s have a brief look at Yugo Sako’s journey into the sacred world of Indian mythicism and his sincere efforts to make this animated retelling of an iconic story.

It all began when Yugo Sako was working on “The Ramayana Relics,” a documentary in 1983; he was so highly enticed into its spiritual theme that he researched more in-depth into the subject and went on to study 10 versions of Ramayana in Japanese. After extensively researching the epic mythology, he aspired to adapt it into animation. Because he didn’t think a live-action movie could depict the true essence of Ramayana, “Because Ram is God, I felt it was best to depict him in animation, rather than by an actor.” Said Yugo in an interview.

And that’s when the struggle began.

Ravan

A leading newspaper misunderstood Yugo Sako’s documentary and wrote that he was altering the Ramayana. Soon after that, a protest letter based on the misinterpretation from the Vishva Hindu Parishad was received by the Japanese Embassy in India’s capital. Which said that no foreigners could arbitrarily cinematize Ramayana because it was the great national heritage of India.

After the misconceptions were clarified, Yugo Sako suggested the idea of an animated Ramayana to the VHP and the Government. He told them that animation was an earnest art form in Japan, and it would help bring the Ramayana to a broader global audience.

The Government agreed initially but later declined his proposal for a bi-nation collaboration, saying the Ramayana is a very sensitive subject and cannot be portrayed as a cartoon. Also, the fact that the movie was being made at the height of the Ram Janmabhoomi movement added to the controversy and axed the prospects of producing it in India.

With no choice and support left, The movie was ultimately produced in Japan, with nearly 450 artists from both the nation contributing to its creation. Indian animators guided their Japanese teammates with Indian customs and traditions depicted in the film, like how dhotis are worn and how the children receive blessings from their elders.

Now when the production process was sorted, the quest was to take it to a global audience. After eight months of negotiation, Yugo finally convinced a big Hollywood studio to release it to U.S. audiences.

Rama SitaBut next came the tricky part: The studio wanted to alter the storyline, sending Ram and Sita into the forest for their honeymoon and substituting the entire myth of fourteen-year exile or Sita’s abduction. They wanted to turn it into a straight adventure concept despite it being a perfect plot in all sense. The producers and Yugo disagreed with it and parted away with the studio as it was clearly against their sensitivity, which eventually prevented it from gaining a wider release.

This whole saga is such a great example of choosing art over commerce. Sako precisely understood the sentiments attached to it and devoted a decade of his life to bringing this eternal mythology on the big screen. Sako believes his exposure to India has taught him to see the larger picture rather than worry about short-term goals. In an interview, he said, “If  I pass away, then this work can be done by others, and if  I die, I can be reborn and continue the work.”

So the current generation of artists needs to learn from Yugo Sako’s work ethics and should not easily bow down to the demands of commercialism. The passion portrayed by him is something that needs to be embraced by each one of us that will eventually reflect into our movies and shows and will assist us in doing better artistic work.

The biggest lesson for Indian animators here is to learn the importance of patience to do justice with our art, especially when dealing with such divine subjects. In India, we often see that we really underestimate the importance of detailed research and are more focused on delivering the half-hearted output that eventually gets the half-hearted response from the audiences.  This approach of quantity over quality has been a big hurdle on the path of our animation that needs to address as soon as possible.

Happy hanuman

Sako taught us that in our pursuit of purpose and goals, just like Prince Rama and Mighty Hanuman, we will face the demons, but it’s essential not to compromise with our morals and ethics and continue to walk towards the bigger vision we have. Indeed, it is such a kind of dedication from an artist that influences a generation to come. It is such a kind of commitment that helps to overcome obstacles and hurdles in the creation process, and it is such kind of devotion that makes the art and the artist immortal, just like the real “Ramayana.”

Do make sure to read other articles in this series by clicking on the link: The Faults in our Arts!